3Dmax Introduction Course
Course ID: 260330 0106 602ESH
Course Dates : 30/03/2026 Course Duration : 5 Studying Day/s Course Location: London, United Kingdom
Language: Bilingual
Course Category: Computer Science Programmes
Course Subcategories:
Data Analysis Data Science Databases & SQL Information Systems Programming & Development Software Engineering
Course Certified By: ESHub CPD & LondonUni - Executive Management Training
* Professional Training and CPD Programs
Certification Will Be Issued:
From London, United Kingdom
Course Fees:
VAT varies by course location and participant nationality.
Date has passed please contact us Sales@e-s-hub.com
Introduction
Learn the core tools and workflows of Autodesk 3ds Max for modeling, texturing, lighting and basic animation. The course is project-based so you complete a usable asset and renders. You will gain skills you can apply to architectural visualization, game assets, and product rendering.
Objectives
2. Unwrap UVs, apply materials and prepare textures for realistic renders.
3. Set up lighting, cameras and render settings for production-quality stills.
4. Create basic keyframe animations and camera moves for presentations and turntables.
5. Export and optimize assets and render outputs for common pipelines (engines, compositing, portfolio).
Who Should Attend
Architectural visualizer
Junior 3D artist or generalist
Interior designer producing client renderings
Product / industrial designer creating concept visuals
Entry-level game asset or environment artist
Training Method
• Pre-assessment
• Live group instruction
• Use of real-world examples, case studies and exercises
• Interactive participation and discussion
• Power point presentation, LCD and flip chart
• Group activities and tests
• Post-assessment
If Applicable:
• Each participant receives a 7” Tablet containing a copy of the presentation, slides and handouts
Program Support
This program is supported by:
* Interactive discussions
* Role-play
* Case studies and highlight the techniques available to the participants.
Course Agenda
Daily Schedule (Monday to Friday)
- 09:00 AM – 10:30 AM Technical Session 1
- 10:30 AM – 12:00 PM Technical Session 2
- 12:00 PM – 01:00 PM Technical Session 3
- 01:00 PM – 02:00 PM Lunch Break (If Applicable)
- Participants are expected to engage in guided self-study, reading, or personal reflection on the day’s content. This contributes toward the CPD accreditation and deepens conceptual understanding.
- 02:00 PM – 04:00 PM Self-Study & Reflection
Please Note:
- All training sessions are conducted from Monday to Friday, following the standard working week observed in the United Kingdom and European Union. Saturday and Sunday are official weekends and are not counted as part of the course duration.
- Coffee and refreshments are available on a floating basis throughout the morning. Participants may help themselves at their convenience to ensure an uninterrupted learning experience Provided if applicable and subject to course delivery arrangements.
- Lunch Provided if applicable and subject to course delivery arrangements.
Week 1
Day 1 – Introduction to Autodesk 3ds Max
1. Getting Started with 3ds Max
- User interface and workspace
- Navigation and viewport controls
- Project setup and file management
2. Understanding 3D Fundamentals
- Objects, vertices, edges and polygons
- Coordinate systems and transformations
- Units, grids and snapping tools
3. Creating Basic Geometry
- Standard and extended primitives
- Moving, rotating and scaling objects
- Organising scenes with layers and naming
Day 2 – Polygon Modelling Essentials
1. Editable Poly Modelling
- Vertex, edge and polygon editing
- Extrude, bevel and inset tools
- Connect, cut and bridge operations
2. Modifier Workflow
- Bend, taper and twist modifiers
- TurboSmooth for surface refinement
- Modifier stack management
3. Practical Modelling Exercise
- Creating simple furniture or product models
- Maintaining clean topology
- Checking model accuracy
Day 3 – Spline Modelling and UV Basics
1. Spline Modelling
- Creating and editing splines
- Loft and extrusion techniques
- Converting splines into 3D objects
2. Introduction to UV Mapping
- Understanding UV coordinates
- Basic UVW Map modifier
- Preparing models for texturing
3. Scene Organisation
- Grouping and hierarchy
- Naming conventions
- Asset management practices
Day 4 – Materials, Lighting and Cameras
1. Material Editor Basics
- Applying standard materials
- Colour, reflection and transparency
- Material assignment techniques
2. Lighting Fundamentals
- Standard and photometric lights
- Light positioning
- Creating realistic illumination
3. Camera Setup
- Creating physical cameras
- Composition techniques
- Camera positioning for presentation
Day 5 – Rendering and Basic Animation
1. Rendering Fundamentals
- Render settings
- Image resolution and quality
- Producing final still images
2. Basic Animation
- Keyframe animation
- Object movement
- Simple camera animation
3. Practical Mini Project
- Completing a simple 3D scene
- Rendering presentation images
- Course review, feedback and portfolio guidance



















































